

This update was largely focused on increasing the number of potential builds by giving players more accessible Potion Slot options, as well as a meaningful place for them to spend gold. Then, in August, we rolled an update to Alina’s Armory in /alchemyacademy that made potions more widely accessible to players. Because of this, we plan to redistribute their power a bit in the next few months, and mellow out their performance in certain areas while buffing their performance in others. However, in the process of updating the calendar classes, several of them have been brought beyond the power levels we’d intended for them. This is part of a larger, long running effort to bring back all unique classes and gameplay to the game, so that newer players aren’t missing out on the fun. Additionally, we brought all of the older calendar classes up to more modern power standards, and gave them all unique roles in battles. Later in the year, in July, we brought back all of the Heromart calendar classes, and made them available ingame through Heropoints or Adventure Coins.

However, in the future, we plan to expand on the Awe Enhancement system with other “enhancement perks,” which may be obtained through other means. We’ve left the middle levels of the Awe Enhancements as member-only, to maintain a membership benefit that’s been in the game since the introduction of Awe Enhancements. The purpose of this project was to introduce an element of player agency to the game, and make the awe enhancements a strong part of both progression and gameplay. Awe Enhancements UpdateĪwe Enhancements updated earlier this year brought a range of new build options that players could consider, and created new variety in how classes could be optimized. So first, a year-in review of the major changes to date, and why. November 2021 almost closes us out on a major year of changes, gameplay modes, and major class availability shifts. Currently on the plate is class rebalancing for November. We’ll discuss the changes we plan to make (broadly), why we’re doing them, and ask for your feedback on them. Because of this, and in an effort to better communicate with the community and be transparent, we’d like to start doing Dev Blog posts before major mechanics changes or class changes. Over the course of the last few years, we’ve made many major feature changes and mechanics changes that have drastically both improved and changed gameplay. OctoClass and Combat Dev Blog #1 Adventures, Bosses, and Classes- the ABCs of AQW combat!
